413 mechanics. Three maturity levels. One honest map.

Every mechanic the Gameefy ontology knows, from the ones running in production to the ones the Explorer can only reason about so far. 37 are in production, 11 are configurable, and 365 are design blueprints.

Virtual Economy

Monetization

RPG / Progression

Competition

Content Management

Analytics

Idle / Incremental

Temporal / Daily Rewards

Social Systems (Clan Raids)

Effect System

Prestige System

Stage Progression System

Game Boundary System

Core Action Mechanics

Combat Mechanics

Shooter Mechanics

Puzzle Mechanics

Strategy Mechanics

Card Game Mechanics

Racing Mechanics

Casino / Slots Mechanics

Survival / Horror Mechanics

Farming / Life Sim Mechanics

Virtual Pet Mechanics

Adventure / Exploration Mechanics

Hypercasual Mechanics

Social Deduction Mechanics

Rhythm Game Mechanics

Location-Based / AR Mechanics

Sandbox / Creative Mechanics

Roguelike / Roguelite Mechanics

Battle Royale Mechanics

MOBA Mechanics

Engagement Mechanics

Social Mechanics

Social Cooperation Mechanics

Tutorial / Onboarding Mechanics

Onboarding Mechanics (Academic)

Balance / Matchmaking Mechanics

Psychological / Behavioral Mechanics

Flow / Engagement Mechanics (Academic)

Procedural Generation Mechanics

Narrative Mechanics

Economic Balance Mechanics

Accessibility Mechanics

Game Feel / Juiciness Mechanics

Emergent Gameplay Mechanics

Live Service / FOMO Mechanics