413 mechanics. Three maturity levels. One honest map.
Every mechanic the Gameefy ontology knows, from the ones running in production to the ones the Explorer can only reason about so far. 37 are in production, 11 are configurable, and 365 are design blueprints.
Virtual Economy
item pack (L3): Item pack/bundle
ranking resource (L3): Ranking metric resources tracked by leaderboards
virtual currency (L3): Virtual currency
virtual item (L3): Virtual item
auction house (L1): Bidding marketplace
banner system (L1): Limited-time gacha rates
crafting (L1): Recipe-based creation
currency exchange (L1): Multi-currency conversion
duplicate system (L1): Merge duplicates for upgrades
pity system (L1): Guaranteed rewards after X pulls
scrap system (L1): Convert items to resources
shard system (L1): Collect shards to unlock
trading (L1): Player exchange
Monetization
gacha item (L3): Items obtainable from gacha boxes
gacha system (L3): Gacha/loot box system
store product (L3): Store product
storefront (L3): In-game store interface
ad reward (L1): Watch ads for rewards
cosmetics (L1): Visual-only purchases
energy refill (L1): Pay to continue playing
iap store (L1): Real-money purchases
premium currency (L1): Paid currency system
season pass premium (L1): Paid battle pass tier
skip timer (L1): Pay to speed up waits
starter pack (L1): One-time new player deal
subscription (L1): Recurring premium access
vip system (L1): Premium membership tiers
RPG / Progression
badge level (L3): Tiered badge levels
badge system (L3): Badge/Achievement system
artifact (L1): Permanent progression items system
awakening (L1): Advanced hero upgrades
class system (L1): Role-based character types
equipment (L1): Gear acquisition and upgrading system